Monday, February 19

MS24
The Computational Science Education Pipeline

3:00 PM - 5:00 PM
Room: Bristol 3 - L

With the growing recognition of Computational Science in higher education and industry, we present a coordinated series of programs that ensure curriculum development will engage new audiences and new disciplines at a variety of level. An interdisciplinary curriculum development project at the undergraduate level from a broad range of academic fields will be presented. We also discuss a graduate level program at a state school, leading to the PhD in Computational Science. To emphasize the relationship between undergraduate computer science and the high school science classroom, we discuss the use of Torque, a 3D game engine, to develop modules actually used in the high school chemistry and physics courses. The discussion wraps up with the connection to industry and national resources by highlighting the TeraGrid at the San Diego Supercomputer Center.

Organizer: Kris Stewart
San Diego State University
Jose Castillo
San Diego State University

3:00-3:25 Undergraduate Computational Science Curricula: Programs and Educational Materials
Ignatios E. Vakalis, California Polytechnic State University
3:30-3:55 3d Game Programming as a CS Service-Learning Curriculum for High School Science Courses
Kris Stewart, San Diego State University
4:00-4:25 Computational Science PhD at San Diego State University
Jose Castillo, San Diego State University
4:30-4:55 The Growing Role of the TeraGrid in the Computational Science Education Pipeline
Jeff Sale, San Diego Supercomputer Center

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